Showing posts with label Overcoming the Monster. Show all posts
Showing posts with label Overcoming the Monster. Show all posts

U72&74 - As2 - Concept art




Concept Art 


As my video game is set during medieval times, the concept art features a traditional medieval castle in order to help establish the setting and time period. It also Includes a Knight to indicate the aaa well as the dragon in order to display the action/adventure genre and highlight  how the game conforms to the Overcoming the Monster plot type as well as marginally introduces the basic plot of the game (mankind vs mythical creatures.)

U72&74 - As1 - Seven Plots

Seven Plots



There are seven main plots that all media products, whether a book, video game or film, conform to throughout all genres. 


1. Overcoming the Monster

The Legend of Zelda video game follows the first of the seven plot by reflecting the idea of a central protagonist (Link) sets off on an adventure to defeat an ever growing presence of evil (Ganon, The Prince of Darkness) in a land that could be his own or not and, after defeating the evil with the help of special weapons given to him personally, frees the people of land and reaps the rewards. Another example of Overcoming the Monster is the popular multi-million franchise Harry Potter, following the character through several books/films on his adventure to rid the magical world of Lord Voldemort and dark magic with the help of his wand and companions. The classic fairy tale Little Red Riding Hood also conforms to aspects of the plot through the protagonist defeating the wolf that had been terrorising the forest and attempted to murder her grandma.




2. Rags to Riches

The second main story plot focuses on a turn around from an impoverished background to a fairy tale ending of happily ever after. A key feature to this story plot is a false ending where after the protagonist gains their happiness they lose it, only to acquire it again towards the end of the story. This story arc is featured in a majority of fairy tales such as Aladdin and Cinderella, Aladdin loses the lamp and his love interest, Cinderella loses her prince) however it can also be found in heartfelt movies such as Slumdog millionaire the false ending being when he's accused of cheating and nearly loses his money.




3. The Quest

The Quest is a common movie plot in a majority of books, including Lord of the Rings and Harry Potter but also in video games such as Super Mario Bros all of which follow the narrative of a main protagonist (Frodo, Harry Potter or Mario) along with a companion (Sam, Ron or several characters in Mario's case) searching for an object or a piece of information.


4. Voyage and Return

Voyage and Return focuses on the protagonist goes on an adventure to an alternate world where normal laws don't apply, the hero of the story is faced with trials and endeavours that rely on intuition rather than logic. Normally alliances are made in these foreign places, often having to be left behind when the hero returns to their normal world as a more matured person. Examples of media products that follow this storyline are; Alice in Wonderland, The Wizard of Oz and Peter Pan.

5. Comedy

Comedy plots generally follow the storyline of multiple characters engaging with each other and a degree of miscommunication happening resulting in a comical scenario. A majority of the time the ending of the film is prevented by the antagonist who towards the end is, generally, never defeated and often has a redemption arc where they admit their wrongdoings and willingly join the party of heroes. This plot is seen in the likes of Bridesmaids, Spongebob The Movie and Mr Bean.

6. Tragedy

Examples of products that follow this plot are; Bonnie and Clyde, Romeo and Juliet and Hamlet. All these movies follow the tale of a ruthless villain who, after terrorising and destroying cities, seeks redemption. A majority of the time the audiences feels sympathy towards the antagonist due to a tragic backstory and their attempts at redeeming themselves, sometimes they reap the repercussions of their previous actions and don't get a chance to become good which the audience sometimes deems as suitable.


7. Rebirth

Like the Tragedy plot, Rebirth follows the story of a villain who is engulfed in a shadow of evil however, unlike with a tragedy, the antagonist of the storyline can get saved by a redeeming figure who reawakens the villains sense of compassion and helps guide them to a better life. Examples of this plot can be found in media texts such as Maleficent, How the Grinch Stole Christmas and Beauty and the Beast.





U72&74 - As1 - Narrative Planning

Narrative Story Planning

Task One


Location-
The location of my story will take place during medieval times, the main story revolving around  gigantic rustic castles and rundown medieval towns as well as surrounding murky fields and rundown Inns, however instead of using a bright colour palette the main colour scheme revolves around dark shades in order to create an ambience that reflects the theme and plot, the occasional splash of colour  will be used to help highlight specific scenes and to bring attention to specific objects or characters. 

Plot Type-
The plot type for this game is Overcoming the Monster as it revolves around the end goal of defeating all the mythical beings who have terrorised the other characters and destroyed other places in the game. The hero is also given specially manufactured weapons to help them on their journey and to aide them in defeating the creatures.

Characters-
The main character of the game is a medieval knight who has been chosen specifically by the King to kill the mythical beings wrecking havoc on the other characters and the landscape in the game, the story follows their journey in becoming stronger until the final showdown.

Character Roles-
The protagonist of the game is whoever is playing it as they rescue and save the entirety of the human
race through sacrificing themselves and the antagonist of the game can be dictated by the player, whether they believe that the King ordering the death of countless creatures as evil or if they deem animals attacking innocent people as more wicked. There are several damsels in distress story arcs imbedded in the plot however not all are focused around females/princesses but some revolve around children, males and even the creatures themselves.

Journey-
The journey is both physical and mental as the characters progression as a person leads to him challenging his previous beliefs associated with mythical beings also a physical journey as the hero travels and becomes a more stronger and powerful person.

Task Two

Basic Plot

This story follows a renowned knight, more commonly known as The Red Knight ,who is directed by the King to demolish all mythical creatures who have been petrifying the citizens inhabiting their country. Through out the knights journey, they learn more about the mythical world all while becoming stronger. Their conscience is challenged by what they previously believed, which leads the Knight to question the King, resulting in a false ending where the protagonist confronts the most powerful mythical creature only to return and challenge the king after learning more about them and what happened to her family.

Task Three

Character Profile 


Name: The protagonists full name is Thea Writingham, a common first and second name for a female alive during medieval times.

Alias: "The Red Knight", a well-known name associated with a fearless warrior by the citizens of the country.

Age: 25 years old, 20 years of training under and working for the King regardless of the task.

Height: 5"7

Sex: Female

Race: White British

Eye Colour: A piercing, light grey that almost makes it appear as if she's looking right into your soul.

Shape of Face: Slightly round, petite frame with a button nose however the contrast between her soft face and piercing gaze makes her all the more intimidating.

Dress: Silver armour with red detailing, highlighting her importance and making her easily identified

Mannerisms: She has a stoic expression and walks with perfect poise and is constantly on edge due to previous traumatic experiences

Hobbies:  As their life is devoted to being a respectable Knight they mainly dabble in sports that increase intellect and strength such as Archery and Dueling.

Favourite Sayings:  "You're either by my side, or in my way. Choose wisely."

Flaws: Hundreds of deep, intricate scars littering her face and body, an unfriendly reminder of her past struggles. Some old and some new, some almost creating complex transfixing designs when crossing paths with others.

Best Quality: Due to her tragic backstory featuring the betrayal and demise of her parents, loyalty is an important feature to her in both herself and others resulting in a hesitant approach to friendship but a long and loyal one once initiated.

Family Status:  All family members were killed after a mysterious attack on their home village,  resulting in the King welcoming her into his Knight Initiative programme. Her parents demise resulting in Theas determination to receive answers through any means necessary.

Goals:  To aide the King in his tasks so she can learn what happened to her family and avenge them

Does your character believe in a supreme being? If so, whom? A supreme being exists in this world. They are an omnipotent, mythical being who isn't supported by humans due to the Kings insistent declarations of mythical creatures being evil omens that plagues their world.  The being hasbeen banished by the kings ancestors, years ago and it's speculated whether or not they are still alive, however the King wont rest regardless until the Knight kills and completely destroys the creature and all like it as he is a threat to his power.

They are extremely introverted, however as the story progresses the character realises the benefits of welcoming others into their life, resulting in them leaning towards a more extroverted view on befriending others. The characters involvement in the story is vital as the plot development revolves around them and the games finale , when all the kings secrets are exposed, is triggered by her discovering the reason for her parents death.